Cooky
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Let's cut you down, young man. Soup will be great...
Whisperer
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Hee hee hee hee hee!
Spinner
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
I can feel your pain, I can see your fear.
Archispora
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Thh thh thh...
Cooky
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Let's cut you down, young man. Soup will be great...
Whisperer
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Hee hee hee hee hee!
Spinner
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
I can feel your pain, I can see your fear.
Archispora
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Thh thh thh...
Cooky
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Let's cut you down, young man. Soup will be great...
Whisperer
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Hee hee hee hee hee!
Spinner
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
I can feel your pain, I can see your fear.
Archispora
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Thh thh thh...
Cooky
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Let's cut you down, young man. Soup will be great...
Whisperer
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Hee hee hee hee hee!
Spinner
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
I can feel your pain, I can see your fear.
Archispora
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Thh thh thh...
Cooky
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Let's cut you down, young man. Soup will be great...
Whisperer
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Hee hee hee hee hee!
Spinner
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
I can feel your pain, I can see your fear.
Archispora
Zeal: The card can activate its Command ability on the same turn that it appears on the field.
Command: An ability that the player activates manually. Card order can be activated only 1 turn after her appearance on the field.
Consume: Destroy a unit and boost this card by its power value. If the squad is in reset, it is removed from the game.
Thh thh thh...
Way of the Witcher
To fight back the monsters roaming the world, people desperately needed new weapons. And then the brilliant sorcerer Alzur created the witchers. These professional monster slayers possessed unrivaled strength, speed, and agility. They honed their skills and trained newcomers in various witcher schools. Some witchers .......have become famous as the legendary defenders of mankind; others turned into those with whom they were supposed to fight. To fight back the monsters roaming the world, people desperately needed new weapons. And then the brilliant sorcerer Alzur created the witchers. These professional monster slayers possessed unrivaled strength, speed, and agility. They honed their skills and trained newcomers in various witcher schools.These professional monster slayers possessedunrivaled strength, speed, and agility. Possessedunrivaled strength, speed, and agility. They honed their skills and trained newcomers in various witcher schools.These professional monster slayers possessedunrivaled strength, speed, and agility.They honed their skills and trained schools.
view factions
nilfgaard
Keep the fruits of your labors and they will reward you in the future. May the harvest be generous!
nilfgaard
Keep the fruits of your labors and they will reward you in the future. May the harvest be generous!
nilfgaard
Keep the fruits of your labors and they will reward you in the future. May the harvest be generous!
monster
Keep the fruits of your labors and they will reward you in the future. May the harvest be generous!
Scoiatael
Keep the fruits of your labors and they will reward you in the future. May the harvest be generous!